![]() In fact, you could give them an amount of food able to feed around two-hundred thousand people if they were willing to handle transportation! (-10 Tropican to Crop Output for 5 Years, +10% progress towards allying with Isla de Santa Beatriz (Current Progress: 0%)) Maybe this would change in the future with the advent of more advanced industry or food processing techniques, but at the moment they had the possibility of serving as a bargaining chip with Isla de Santa Beatriz. (+1d20% progress towards allying with Isla de Santa Beatriz, (Current Progress: 0%)) You decided to allow Penultimo to continue doing his thing over there. In El Presidente enjoying a fancy dinner with interesting speakers and heading home with a full belly and a happy mind. ![]() Mister Obadiah of the Blackhall family in Point Lookout TROPICO 5 OUTPUT STORAGE FULL FULL ![]() Given we have 10 Charisma, Refusing to Acknowledge the Issue seems like a good choice: 65% to get -6% Discontent. I can be convinced to get the Protectionists involved, but I'm okay with not doing so at this point. Not really interested in spending money on the Tech Tree at the moment given we have so much to pay for just to get running, and our Export Capacity doesn't open up for another 3 Turns. So a house to work on the Housing Promise, while setting us up to repay the loan.Īlternatively, we can start angling towards having Plantations Running come 2006. Why Plantations? Because Elizabethtown and Gosecha give +50% to Luxury Crop Production. Gosecha does it for normal Crops as well, so any plantations should go in Elizabethtown first. Regardless, that +50% is fairly sizeable: takes only 7 Turns for the Plantation to have paid for itself after Upkeep. Inspiring Leader Prepares to Expand! ($2,100) 9 if we take a loan out for it, but I'd rather not do that at this point given we're still needing workers. Plantation (-$750, +3 Intellectual Standing, +3 Intellectual Influence) In El Presidente approving research on a new type of Building to modernize Tropico's industries even further. I think we need to keep growth happening, so I'll be going for the Plantation preparation. > Lumber Mill - Chainsaws: +1 to Worker Output. > Lumber Mill - Sustainable Harvesting: Reduces Pollution to. > Oil Drill - Pipeline: +1 to Worker Output. ![]() > Oil Drill - Spill Prevention Protocols: Reduces Pollution to 1.5% per Year. > Ranch - Specialized Livestock: Receive +25% to Contracts with the following Modifier (Unlock: $200) > Presidential Palace - Police Crackdown: Spend $200 to remove a Criminal Job. > Ranch - Improved Feedstock: +1 to Worker Output. > Steelworks - Steam Hammers: +1 to Worker Output. (Unlock: $1500, Adds 45MW to Power Usage)Īs for Modernization II, I'll just say that one of the Buildings unlocked is a Bank, and that it leads into the Tourism tech tree.Ĭlick to shrink.I think I'm just going to start over with my calculations for this turn, then, because clearly I messed up. On another note, could you clarify ever-so-slightly more about whether or not rewards are upon acceptance or upon completion? Call me an idiot, but I was under the impression that the $1012.50 was only going to be awarded for the latter. Also, I'm not entirely certain about the current oil in the treasury since I was under the impression that the stockpile would've been exported as well as that turn's production.
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